

It cannot be used freely as it must be used during very specific frames of certain moves (commonly on non-connected projectiles), and each character has their own set of FRCs.

Introduced in Guilty Gear XX, this move costs 25% Tension. Force Roman Cancel - Shortened to FRC.It will cancel a wide variety of moves, making the character return to a neutral state. It flashes with faint red rings if done right, and costs 50% Tension. Charge inputs do not need to be held to activate.įorce Roman Cancel on third Gun-Flame in Λ Core Plus R. When this happens, it won't produce the shockwave, but will cancel into special moves. With the exception of yellow cancels, these Roman Cancels can be performed right after a Dash in any direction, allowing characters to move quickly in the direction inputted (colloquially called a "RC Drift"), and can be cancelled by inputting an attack command right after the RC activation effects disappear (colloquialy called a "RC Fast Cancel"). Its properties depend on the character's state when used. The slow down lasts until the clock above the character's head disappears. On activation, a shockwave forms around the character, temporarily slowing down the opponent's movements if they are within its range. There are now four colors, all of which consume 50% of the gauge. The mechanic remains in Guilty Gear -Strive-, although with modifications. In case an attack cannot be yellow or purple Roman Cancelled, a red X will appear over the character during the attempt. During a Roman Cancel, the opponent's movement speed is briefly and approximately halved. It also decreases Tension gain by 80% for 6 seconds. It allows cancelling almost any attack at almost any time, allowing players to easily create new blockstrings, combos, and mixups on the fly.

The Roman Cancel system in the Xrd games offers much more freedom compared to previous games, while also changing into a mere expanding circular aura in three colors: red, yellow, and purple.

As a bonus, the announcer also yells out "ROMANTIC". As of Guilty Gear XX ♯Reload, the graphics for the rings become more light-based and transparent, akin to the startup flashes of Overdrive Attacks. Roman Cancels are distinctively known by their unique effect of a pair of crossing light rings surrounding and emitting the character performing it. A Roman Cancel consumes 50% of the Tension Gauge. It will forcefully stop attack actions and return the character to a neutral standing stance, even in mid-air. First appearing in Guilty Gear X, the player can cancel while hitting the opponent with an attack by pushing any three of the attack buttons (, ,, or ).
